Dun-di City or more commonly referred to as simply as Dun-di is the largest city on the planet bar none. It is centrally located in the Great Plains of Dun-di and quite surprisingly for a city of its size is a completely landlocked city. Nonetheless, mostly due to its central location in a prolific region of the world and historical circumstance, it has developed into a sprawling metropolis. The architecture of the city is defined by large buildings that push the limits of engineering in this era, including many in the city center that approach almost eight stories tall. But the crowing architectural marvel of the town and quite possibly the world is the massive Alabaster Tower rising from beyond the city square.
- The Alabaster Tower – This architectural marvel has become as much a symbol of the great city as the official 4 brave companions crest itself. The massive building is constructed of white stone, using a combination of ancient dwarven techniques with more modern human influenced arches. It stands over 20 stories tall, placing as possibly the tallest construct on the planet. The King, the King’s Steward, and the entire Guard of the Anvil calls this place home on the upper floors. While the lower floors contain an audience chamber as well as a luxurious tavern and shop run by the King’s Steward.
- The Dun-di Academy for Advanced Tactics – A miniature fortress in it’s own right, the Dun-di Academy for Advanced Tactics (alternatively known as the Dun-di Academy or DAAT) is actually one of the smaller buildings located in the downtown area. It is located on the other side of the town square across from the Alabaster Tower. This is school for advanced fighters founded by King Einkil two hundred years ago to train highly competent fighters to serve the town. Those that train for many years and master the skills and techniques of battle eventually have the opportunity to practice with the King himself. The few that attain a high enough level of mastery to graduate from this academy are given positions in the elite and highly respected Guards of the Anvil.
- Magical Society Citadel – This large vertical and circular tower sits behind the Alabaster Tower, and contrasts a great deal with the more traditional blocky dwarven skyline in the downtown. It was built by degree from the newly coronated King Einkil shortly after the Midnight Murders. It has stood in place ever since. It now is one of the oldest significant structures in the city. It is the home to the Magical Society, and it is their only school located within a city center due to the political attitudes towards magic everywhere else in the world.
The metropolis’s population numbers over 145,000 souls. This consists mostly of humans, which represent 60% of the population, but the city also has a sizable dwarven minority (25% of the population). Also given accepting immigration policies and the scale of the settlement, a small contingent of most common world races can be found in the city.
The most well known and clearly defined district of Dun-di City is the City Center, but residents of the city do classify some different regions of the city for easy reference. While some architectural and cultural aspects exemplify a number of the districts there is also a great deal of overlap and cross-over across districts. The following are the key districts of the city as defined by its everyday inhabitants:
- City Center – The leading commercial district of the city. Defined by its “skyscrapers” at 8 stories tall and the massive Alabaster Tower, the city center and particularly the city square overwhelms a new comer with an array of sights and sounds from the pounding of the bass drum in the lower levels of Belwin’s Tavern to the smells of cinnamon and other spices for trade. The buildings are defined by a large ornate block style similar to the dwarven styles to the south, but also incorporated are steep arches from more human styles to create a sense of grand scale. Bridges connect some of the tallest buildings at the highest levels, lending extra structural support, while giving the nobles that rent apartments at the highest levels an ease of travel among their peers. Many shops are in the City Center including Belwin’s Shop and the many trading posts and stands in the marketplace adjacent to the city square. A number of highly luxurious inns are situated in the center to serve visitors to the city. This district also contains the two largest temples in the city, one for Moradin housed within the Alabaster Tower, and another along the city square dedicated to Pelor. A large portion of the city’s population live in the tall buildings in the center, but all of these buildings are owned by the city itself. In fact, this is one of the key revenues for the city is the monthly rental fee for different apartments in the city, with the most luxurious and centrally located generating a great deal of money for the empire on a monthly basis. Nonetheless, those that cannot afford accommodations in the center are provided with living space in free housing in the outskirts, the largest being the Eastern Ward.
- Guildsman District – Dun-di City teems with guilds. Every type of artisan, smith, or other professional belongs to a guild of similarly trained and employed individuals. The King’s Steward works directly with many of these guilds as she works to design policy and configure the tax scheme of the city. This district holds many tanneries, smithies, foundries, textile houses, grain mills, paper mills, brickmakers, bookmakers, woodworkers, and other production facilities, as well as warehouses, granaries, coalhouses, stockyards, and similar storage sites. Unless one works here, a local rarely finds a reason to visit, although this district sports a few taverns and other businesses catering to those that work in the area. At night, the Guildsman District has been known to be a rough place. While a few guards frequent the area at night, most workers and citizens are out of the district once the work hours are over, and the relative abandoned nature of this area at night creates a potential center for illegal activity.
- Eastern Ward – This is the district that contains the highest concentration of free or affordable housing. This area has mostly two story buildings lining the streets with a few homes interspersed between them. During the day, this area remains quite quiet, but in the evening, the bars and pubs in the Eastern Ward come alive with loud boisterous, music, and laughter every night of the working week. Many residents of this district claim that those elites in the City Center can keep their fancy towers and their wine, because after a few beers in the Eastern Ward, you see what culture is all about.
- Undercity & Sewers – Under the City Center is a set of underground roads connecting critical areas of the center of the city with a few shops at key stops catering to travelers. This road was built to allow the quick transport of goods and people through the city during the day when the streets above ground are packed shoulder to shoulder. On the set of roads in the Undercity, only carts, horses, and other mounted individuals are permitted. But into the night as the streets above begin to clear, the undercity roads become empty and a dangerous area to frequent. While guards do make occasional passes into the undercity and the connected sewers below the undercity in the night to check for trouble, this area remains mostly out of sight during the night. Therefore, this area has begun to gain a reputation as a hangout for the local rogue’s guild in the night.
- Nobles Quarter – To the north just beyond the gates to the City Center lies the Nobles Quarter. Most noble houses hold a mansion in this district in addition to a luxury apartment in the center. Since King Einkil and the Steward only allowed land to be purchased outright outside of the center, nobles with a great deal of money decided to purchase land outside of the gate and create their own community with large mansions and true ownership of their accommodations. Shops and restaurants in this area cater to the elite clientele of the district offering the finest fashions and wines to those that can afford them many of these businesses owned by House Pelto. Also of note in this quarter is the Grand Theatre, a beautiful opera house, privately funded and built through a cooperation of noble houses with the most significant contribution from House Gratia.
- Temple District – Temples, churches, shrines, and small monasteries fill this district. Moderate sized temples exist for almost all non-evil aligned moderate or greater gods in this area. The Temple District contains even a second temple for each Pelor and Moradin, although these are much smaller than those in the City Center. This tends to be one of the quieter regions of the city with most of the cities clerics residing in this district alongside their temples.
- Rosegate – The name refers to the color of the gate as the sun shines upon its arches during sunset. This district is as close to a “middle class” neighborhood in the modern sense as you can see in Dun-di. Containing no significant shops or taverns, this is primarily a residential district with single family homes lining small, low-traffic streets.
- King Einkil Dankil – The sole ruler of the kingdom for over two hundred years, since it’s reconstruction after the Midnight Murders. He is known as a generous ruler and a paragon of combat expertise. Even in his elder years, he remains active as king and the Grand Weapons Master of the Dun-di Academy for Advanced Tactics teaching the most prominent students the intricacies of combat.
- The King’s Steward Elina – She is the descendent of the famous economic mastermind of Dun-di, Lord Belwin. The trade secrets of successful management have been taught from parent to oldest child since Belwin held the position, and every steward of the town has been from his line. The King’s Steward manages all of the financial and logistical operations of the city. While it is said that no one could match the true genius of Lord Belwin, some believe Elina is skilled enough to have given him a run for his money. While she has been excellent with the books and management of the city, she has been a much less successful diplomat dealing with the other merchants and nobles of the town. With little interest in the political machinations of the other elites in the town, she has stepped on many toes and upset many of the powerful in the town. One reason for this tension is that Elina also owns the towns largest and most successful shop in the center of town, Belwin’s Shop. Other noble houses argue that the hereditary succession of the most powerful position in the city, the King’s Steward, along with control of the most successful business is unfair by definition.
- Noble Houses – Most of the other important players in Dun-di are connected in one way or other to the noble houses. Given the relatively short history and expansion of Dun-di City, no house can trace back a long tradition or history of power in the city. Therefore, most of what constitutes nobility in Dun-di is simply familial wealth. In fact as King Einkil and Lord Belwin began reconstruction and development of the city, many wealthy nobles from across Kyra and even some from the continents of Lumos and Vessave traveled with their family and valuables to resettle in Dun-di given the instability of other empires and kingdoms around the world. The most wealthy and powerful family is that of the King’s Steward lead by the Steward Elina herself.
- Guards of the Anvil – While the fighters that train in the Dun-di Academy for Advanced Tactics looked up to by average guardsmen and common people alike, the Guards of the Anvil are truly paragons of their craft and the target of adoration across the empire. To become one of the few Guards of the Anvil, one must complete decades of intense training at the academy eventually working with the King himself. If King Einkil deems the fighter ready and trustworthy after training with an individual for years, he can formally allow the warrior to graduate from the academy and join the prestigious and elite Guards of the Anvil. At this time, there are only seven elite fighters in the Guard of the Anvil; the most renowned of which is Rodett Blackstout, the Commander of the Guards of the Anvil and the personal protector of the King.
- Commander Rodett Blackstout – The Commander of the Guards of the Anvil and the protector of the King, he can almost always be seen carrying his rich engraved battle axe and wearing his gold inlaid armor. He has long blond hair that flows past his shoulder, which he ties back for combat. While he has several scars and bruises from combat and training, he is younger than most of the other members at the age of 32. He comes from a long line of fighters. He believes that whether you want it or not war comes to most people during their lifetime, so all people should be ready for war. Therefore, he often speaks publicly to keep themselves physically strong and their battle skills honed regardless of their social rank or the current political situation. He is admired by many throughout the kingdom, and he is known for his feats of battle prowess and speed in combat both in tournaments and in the field.
- Adell Stormrunner – Arguably the busiest person in the city besides Elina, Adell Stormrunner serves both as the High Weapons Master of the Dun-di Academy for Advanced Tactics and as one of the seven Guards of the Anvil. As the High Weapons Master, she personally trains the most advanced fighters in the empire and also holds administrative control over the academy. The High Weapons Master must also serve on the Guards of the Anvil, since only one of the land’s most elite warriors would be allowed to teach in this school. She is the oldest of the Guards at 61, but as her students regularly attest, she is still quite formidable in combat. She has long, silver hair that is tied at the nape and splays over her shoulder. Despite her age, Master Stormrunner remains quite fit, and her once soft comely features still look elegant and dignified as she has gotten older. She wears weathered leather armor covered in scores of nicks and cuts under her official green cloak from the Guard of the Anvil. Adell uses primarily a quarterstaff in combat, but she retains expertise in all common and rare weapons given her role as weapons master.